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Guns Everywhere
Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level.

Class changes:
Fighter: + 2 skill points/level; gains Combat Stamina as a bonus feat.
Unchained versions of rogue, barbarian, summoner, and monk optional. Use Unchained summoner’s new spell list.

Fractional BAB & Save progession.

Weapon changes:
Shortspear is a light weapon.
Spear is a one-handed weapon.
Quarterstaff is finessable.

New Feats

Feat changes:
Weapon Focus’ prereq is proficiency with the weapon, not +1 BaB.
Deflect Arrows Weapon Focus as the prereq or Imp. Unarmed strike. You can only deflect arrows with a weapon you have weapon focus in, or with unarmed strikes if you also have improved unarmed strike.
Vital Strike works with any attack action, such as charging or spring attack. It still doesn’t work with full attacks and automatic weapons fire as a line.

Critical hit and fumble decks will be used. The optional rule that x3 and x4 weapons increase the base damage by one step (x3) or two steps (x4).

Spell Fumbles: if enemy rolls a natural 20 on its save, a spell fumble occurs.

Other 3.5 stuff. Case by case basis, but probably no yes.


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