Memory Facet


A memory facet is a length of
crystal about the size of a human
thumb that’s adorned at one
end by a metal cap fitted with
prongs and plugs. The crystal’s
interior contains sparkling veins
of glittering light. A memory
facet is a high-capacity storage
device capable of containing a staggering amount of
programming—these devices were rare and difficult to
craft, and at the time Divinity began its mission, they were
primarily used for one purpose: storing and transporting the
staggeringly complex code required to program and enhance
artificial intelligences. To use a memory facet, one needs
simply to insert the crystal’s connectors into an appropriate
slot in an AI’s core processor or a robot under the AI’s control.
A core processor or robot can hold as many memory facets as
it has available slots, but at any one time, an AI can benefit
from a maximum number of memory facets equal to its CR
divided by 4 (minimum 1). The AI can gain the benefits of
memory facets installed in any of the robots and processors
it controls—where a memory facet is installed makes little
difference, but most AIs prefer to keep their memory facets installed in their most secure locations.
Each memory facet contains a unique combination of
emotions, knowledge, traits, and personality quirks designed
to enhance and bolster an artificial intelligence’s capabilities.
In rare cases, destructive memory facets were created—items
intended to disable or damage an artificial intelligence in case
of emergencies. An AI immediately gains all of the advantages
(and any disadvantages) associated with a particular memory
facet as soon as it is installed (this is a full-round action). Memory
facets can change an AI’s personality or even its alignment. An
AI can try to resist having a memory facet added to its code by
attempting a DC 20 Will save. If the AI is successful, the memory
facet ceases functioning for 1d4 rounds, and must be extracted
and reinstalled to make a second attempt to changing the AI’s
code. Once installed, a memory facet is difficult to remove;
removing one requires either a successful DC 25 Strength check
to wrench free or a successful DC 30 Disable Device check. Both
attempts are full-round actions.


Aggression Facet: This memory facet enhances an AI’s
offensive protocols, imparting a +2 bonus on all attack rolls
and weapon damage rolls, and granting Deadly Aim and
Power Attack as bonus feats when the AI is controlling a robot.

Ego Facet: An ego facet bolsters an AI’s sense of self-esteem
and sense of worth, imparting a +2 bonus on all
Fortitude saving throws and a +4 bonus on Intimidate checks,
as well as granting Toughness as a bonus feat when the AI is
controlling a robot.

Inhibitor Facet: An inhibitor facet is unusual among
memory facets in that it isn’t intended to augment an AI at
all, but rather to hinder and impair its functionality. When
installed, an inhibitor facet reduces an AI’s Charisma by 4
and imposes a –4 penalty on all skill checks, saving throws,
initiative checks, and attack rolls. The effects of multiple
inhibitor facets do not stack.

Memory Facet

Iron Gods: Valley of the Brain Collectors Eak Eak