Iron Gods: Valley of the Brain Collectors
He's strapped on a fake beak,and claims to be a tengu, but Desna doesn't mind.
NG “Tengu” Cleric of Desna 8
Medium humanoid “tengu”
Init + 0; Senses low light vision Perception + 5
AC 21, touch 13, flat-footed 18 (+ 3 dex, + 7 armor, + 1 shield)
Fort + 7 (6), Ref + 6 (3), Will + 10 (6)
Speed 40 ft.
Melee mwk cutlass + 7 (1d6/18-20)
+ 1 inferno pistol + 10 touch (1d6 + 1 fire)
Mindburner + 9 touch (see Items for damage)
Str 10, Dex 16, Con 12, Int 12, Wis 18, Cha 8
Base Atk + 6/1; CMB + 6; CMD 16 (18)
Feats: Toughness, WF-firearms, PB Shot, Tengu Wings (jet pack),
Skills Diplomacy + 10, Heal + 13, Knowledge (religion) + 11, Linguistics + 5, Sense Motive + 12
Languages Androffin, Celestial, Common, Tengu
Gear + 1 elven chain
SQ agile feet (7/day), + 10 base speed from Travel domain, glide, deft swords
Special Attacks channel positive energy 2/day (DC 13, 5d6)
Domain Spell-Like Abilities (CL 9th; concentration + 11)
At will—dimensional hop (80 feet/day)
Cleric Spells Prepared (CL 9th; concentration + 10)
5th—flame strike (DC 19), teleport
4th (3 + 1)—blessing of fervor, freedom of movement; dimension door©
3rd (4 + 1)—dispel magic, prayer x2, magic circle vs. evil; fly©,
2nd (4 + 1)—bull’s strength, resist energy, shield other; locate object©
1st (5 + 1)—Bless x2, Shield of Faith (+ 3), Protection from Evil x2; Longstrider (domain)
0 (at will)—create water, detect poison, guidance, mending
Liberty’s Blessing (Sp): You touch a willing creature as a standard action, granting it a boon. A creature with this boon can, as a swift action, make a saving throw against a single spell or effect it is suffering from that grants a save. The DC of the saving throw is equal to the original DC of the spell or effect. If the saving throw is successful, the effect ends. This boon lasts for 1 minute or until successfully used to remove a spell or effect, whichever duration is shorter. You can use this ability for a number of times equal to 3 + your Wisdom modifier.
Domain Spells: 1st—sanctuary, 5th—plane shift.
Freedom’s Call: At 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your cleric level (8). Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. This aura only suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. These rounds do not need to be consecutive.
Channel: 5d6 x2/day
Rust bag of tricks
Back: Ranged light crossbow + 7 (1d8/19–20)
Right Hip: Inferno Pistol
Left Hip: Mindburner
Wand of Cure Light Wounds -750 (30 charges)