Nargrin Haruvex

An arrogant worm-that-walks

Description:

Male human worm that walks sorcerer 9 (Pathfinder RPG
Bestiary 2 286)
LE Medium vermin (augmented human, human)
Init + 8; Senses blindsight 30 ft., darkvision 60 ft.;
Perception + 13
DEFENSE
AC 21, touch 17, flat-footed 16 (+ 4 armor, + 4 Dex, + 1 dodge,
+ 2 insight)
hp 88 (9d6+54); fast healing 10
Fort + 7, Ref + 9, Will + 9
Defensive Abilities fated (+ 2), worm that walks traits; DR
15/—; Immune disease, mind-affecting effects, paralysis,
poison, sleep
OFFENSE
Speed 30 ft.
Melee slam + 3 (1d4–1 plus grab)
Special Attacks discorporate, grab (Large), squirming
embrace, tenacious
Spell-Like Abilities (CL 9th; concentration + 13)
7/day—touch of destiny (+ 4)
Spells Known (CL 9th; concentration + 13)
4th (5/day)—fire shield, freedom of movement, phantasmal
killer (DC 18)
3rd (7/day)—fly, protection from energy, slow (DC 17),
vampiric touch
2nd (7/day)—blur, fog cloud, glitterdust (DC 16), mirror
image, web (DC 16)
1st (7/day)—alarm, comprehend languages, identify, mage
armor, magic missile, ray of enfeeblement (DC 15)
0 (at will)—acid splash, dancing lights, detect magic, detect
poison, flare (DC 14), mage hand, prestidigitation (DC 14),
ray of frost
Bloodline destined
STATISTICS
Str 8, Dex 18, Con 18, Int 11, Wis 12, Cha 18
Base Atk + 4; CMB + 3 (+ 11 grapple); CMD 24
Feats Combat Casting, Diehard, Dodge, Eschew Materials,
Improved Initiative, Improved Lightning Reflexes, Iron Will,
Lightning Reflexes, Toughness
Skills Knowledge (arcana) + 10, Knowledge (engineering) + 7,
Perception + 13, Sense Motive + 9, Spellcraft + 12, Stealth + 12;
Racial Modifiers + 8 Perception, + 8 Sense Motive, + 8 Stealth
Languages Common, Hallit
SQ bloodline arcana (gains a luck bonus on saves when casting
personal-range spells)

Bio:

Nargrin Haruvex

Iron Gods: Valley of the Brain Collectors Eak Eak