Whiskifiss

ratfolk ranger 7

Description:

Male ratfolk ranger 7
CN Small humanoid (ratfolk)
Init + 4; Senses darkvision 60 ft.; Perception + 10
DEFENSE
AC 19, touch 15, flat-footed 15 (+ 4 armor, + 4 Dex, + 1 size)
hp 74
Fort + 7, Ref + 9, Will + 3
OFFENSE
Speed 30 ft.
Melee mwk short sword + 8 (1d4–1/19–20)
Ranged + 1 light crossbow + 13 (1d6+ 1/19–20)
Special Attacks combat style (crossbow), favored enemy (constructs + 4, magical beast + 2), swarming
Ranger Spells Prepared (CL 3rd; concentration +4)
1st—delay poison, longstrider
TACTICS
Before Combat Whiskifiss casts longstrider before entering combat if he can.
During Combat Once he’s armed, armored, and healed, the ratfolk’s natural bravery returns.
Whiskifiss prefers to attack constructs if given the option, but otherwise favors ranged combat in battle.
Morale Whiskifiss fights to the death to protect allies or his pet rust monster (see area J), but he otherwise flees combat if reduced to fewer than 10 hit points.
STATISTICS
Str 8, Dex 18, Con 14, Int 14, Wis 13, Cha 8
Base Atk + 7; CMB + 6; CMD 20
Feats Deadly Aim, Endurance, Improved Precise Shot, Point Blank Shot, Rapid Reload (light crossbow), Skill Focus (Handle Animal), Toughness
Skills Bluff + 3, Climb + 7, Craft (alchemy) + 6, Handle Animal + 11, Perception + 12, Ride + 12, Sense Motive + 7, Stealth + 16, Survival + 10, Use Magic Device + 1
Languages Common, Hallit, Orc
SQ favored terrain (underground + 2), hunter’s bond (), track + 3, wild empathy + 7, woodland stride

Combat Gear+ 1 flaming arrows (6), potion of barkskin, potion of cure moderate wounds, smokesticks (2); Other Gear masterwork leather lamellar, + 1 light crossbow with 20 bolts, masterwork

Bio:

Whiskifiss

Iron Gods: The Choking Tower Eak Eak