TechPriest

5th level cleric

Description:

Half-elf cleric 5
N Medium humanoid (elf, human)
Init + 2; Senses low-light vision; Perception + 9
DEFENSE
AC 19, touch 12, flat-footed 17 (+ 5 armor, + 2 shield)
hp 40 (5d8+ 15)
Fort + 5, Ref + 3, Will + 8; + 2 vs. enchantments
Immune sleep
OFFENSE
Speed 30 ft.
Melee mwk light hammer + 6 (1d8+ 2)
Ranged light crossbow + 4 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 12, 3d6)
Domain Spell-Like Abilities (CL 4th; concentration + 8)
7/day—fire bolt (1d6+ 2 fire)
7/day—metal fist (1d6+5 fire)
Cleric Spells Prepared (CL 5th; concentration + 9)
3rd—protection from energy, fireball
2nd—heat metal, bear’s endurance, bull’s strength, summon monster II
1st—magic weapon, bless, endure elements, burning hands (DC 15), protection from evil
0 (at will)—bleed (2, DC 14), guidance, light
D Domain spell; Domains Fire, Metal
STATISTICS
Str 14, Dex 12, Con 13, Int 8, Wis 18, Cha 10
Base Atk + 3; CMB + 2; CMD 14
Feats Toughness, Extra Channel, Scribe Scroll
Skills Heal + 8, Knowledge (engineering + 3, Knowledge (religion) + 6, Perception + 9, Sense Motive + 8, Stealth + 7
Languages Common, Elven
SQ aura, elf blood
Combat Gear + 1 construct-bane arrows (3), potion of cure moderate wounds(2); Other Gear + 1 chain shirt, shortbow with 20 arrows, trident, anchor feather token, steel holy symbol, 6 gp

Metal Fist (Su): As a swift action, you can turn your fists into metal for 1 round, allowing you to make unarmed strikes that deal 1d6 points of bludgeoning damage plus your Strength modifier. These unarmed strikes do not provoke attacks of opportunity, but attacking with both uses the two-weapon fighting rules as normal. In addition, these unarmed strikes ignore the hardness of items with a hardness of 10 or less. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Bio:

TechPriest

Iron Gods: The Choking Tower Eak Eak