Iadrin "Redfang" Ashworth


Male human ranger 7
LG Medium humanoid (human)
Init + 2; Senses Perception + 12
AC 18, touch 12, flat-footed 16 (+ 4 armor, + 2 Dex, + 2 natural)
hp 64 (7d10+ 21)
Fort + 7, Ref + 7, Will + 6
Speed 40 ft.
Melee mwk battleaxe + 10/+ 5 (1d8+ 2/×3)
Ranged + 1 composite longbow + 10/+ 5 (2d6+3/×3)
Special Attacks combat style (archery), favored enemy
(aberrations + 2, constructs + 4)
Ranger Spells Prepared (CL 4th; concentration + 6)
1st—gravity bow, longstrider
Before Combat Before entering combat, Iadrin casts barkskin, gravity bow, and longstrider.
During Combat Iadrin prefers to fight with his bow, favoring constructs and aberrations as targets whenever they’re present. His accuracy allows him to provide effective support to melee combatants, and he always uses Deadly Aim on his attacks unless he consistently misses. He abandons ranged attacks for melee only when necessary,
but isn’t above putting himself at risk in order to help an ally escape from a dangerous situation. One notable tactic Iadrin uses is to fight defensively and deliberately provoke
attacks of opportunity from foes if threatened allies need to stand up from prone, retreat from combat, or otherwise take actions that would put them at risk from attacks of opportunity.
Morale If he’s fighting on his own and is reduced to fewer than 15 hit points, Iadrin retreats to seek shelter and recover, but he would never abandon an ally or fellow citizen of Iadenveigh—he fights to the death to protect such companions as long as they remain threatened.
Str 14, Dex 15, Con 14, Int 10, Wis 14, Cha 8
Base Atk + 7; CMB + 9; CMD 21
Feats Deadly Aim, Endurance, Improved Precise Shot, Iron Will, Point-Blank Shot, Precise Shot, Rapid Shot, Toughness
Skills Craft (traps) + 10, Handle Animal + 9, Heal + 12, Intimidate + 9, Knowledge (geography) + 7, Knowledge (religion) + 3, Perception + 12, Stealth + 11, Survival + 12
Languages Common
SQ favored terrain (forest + 2), hunter’s bond (companions), track + 3, wild empathy 6, woodland stride
Combat Gear potions of cure light wounds (2), potion of cure moderate wounds, potion of lesser restoration; Other Gear mwk chain shirt, + 1 composite longbow (
2 Str) with 5 + 1 construct-bane arrows and 15 arrows, mwk battleaxe, Deadeye’s spotter ring, backpack, bedroll, everburning
torch, flint and steel, silk rope (50 ft.), wooden holy symbol,
8 gp

Deadeye’s Spotter Ring
Aura faint transmutation
This ring is carved from a single, thick antler and fashioned into the shape of a regal elk’s head. The wearer gains a +2 competence bonus on Perception and Survival checks. Once per day, the wearer can use animal messenger.


Iadrin "Redfang" Ashworth

Iron Gods: The Choking Tower Eak Eak