Captain Andalen Kraklos

Description:

Alderman of the Light district
Half-elf paladin 9
LG Medium humanoid (elf, human)
Init + 1; Senses low-light vision; Perception + 0
Aura courage (10 ft.)
DEFENSE
AC 22, touch 13, flat-footed 21 (+ 10 armor, + 1 Dex,+ 1 deflection)
hp 104
Fort + 11, Ref + 5, Will + 8; + 2 vs. enchantments;
Immune disease, fear, sleep
OFFENSE
Speed 20 ft.
Melee + 1 katana + 13/+ 7 (1d8+ 13/15-20)
Ranged dagger + 8 (1d4+ 3/19–20)
Special Attacks channel positive energy (DC 16, 5d6), smite evil 3/day (+ 2 attack and AC, + 9 damage)
Paladin Spell-Like Abilities (CL 9th; concentration + 10)
At will—detect evil
Paladin Spells Prepared (CL 5th; concentration + 7)
2nd—ironskin, lesser restoration
1st—bless weapon, cure light wounds, divine favor
STATISTICS
Str 16, Dex 12, Con 16, Int 8, Wis 10, Cha 14
Base Atk + 9; CMB + 12; CMD 23
Feats EWP (katana), Furious Focus, Power Attack, Toughness, Weapon Focus (katana), Improved Critical (katana)
Skills Diplomacy + 13
Languages Common, Elven
SQ aura, code of conduct, divine bond (weapon +2, 9 minutes), elf blood, lay on hands (4d6, 6/day), mercy (diseased, sickened, nauseated), ancestral arms (katana)
Combat Gear holy water; Other Gear + 1 fullplate, mwk handaxe, + 1 katana, dagger, ring of protection + 1potion of shield of faith, alchemist’s fire (2) 53 gp

Bio:

Captain Andalen Kraklos

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